Cossacks: Back to War Free Download PC Game Cracked in Direct Link and Torrent. Cossacks: Back to War – To stand alone in war is extremely unpleasant. Extremely pleasant, on the other hand, is the stand-alone version Cossacks:. Countries The period of history covered by the game, Cossacks: European Wars, is one of the most fascinating and influential in history. It was not only Europe that was affected by the events of 1500-1799, but the entire world.
Cossacks MOD1 is available for Cossacks:AoW V1.29 and for Cossacks:BTW. Click on the game name you own for instructions on how to get MOD1. Cossacks:AoW V1.29 MOD1 is readily available from GSC Gameworlds Website and in various languages from Cossacks.4players.de. Once MOD1 is installed you can play using MOD1 from a new folder in your Cossacks directory of your start menu, to play without MOD1 use the normal Cossacks game icon. Cossacks, Art of War - MOD1. The official and only mod for this huge strategy game includes: 30+ new units, 3 cannons, new gameplay enhancements. Official mod for ‘Cossacks-Art of War’ released. With the cooperation of the games developers GSC, players Shaun Fletcher and Stefan Hertrich have created an expansive mod under the title. Back To War Made a quick photoshop of the logo. Cossacks Back to War 1.42 & Mod 1 on Windows 10? So I installed Cossacks Back to War 1.42 as found here.
To stand by yourself in war is extremely uncomfortable. Extremely pleasurable, on the other hand, is certainly the stand-alone edition Cossacks: Back to War.
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Cossacks: Back to War for PC.If you've discovered a cheat you'd like to add to the page, or have a correction. Apr 05, 2020.
Made up of all of the gameplay features of Cossacks: Western Wars and Cossacks: The Art of Battle, this is usually a comprehensive care package deal for all current and upcoming Cossacks supporters. This add-on contains 100 captivating missions taking place between the 16th and 18th hundreds of years. In add-on, two brand-new nations, Switzerland and Hungary, are usually included. These nations waged war in the late Middle Ages and basically affected thedevelopment of Western military methods. This addition causes the second add-on óf Cossacks to pass the tolerance of allowed gaming enjoyment. The entire Cossacks universe is established in the pre-Industrial Age group of European countries and features basic gunpowder period weaponry, along with the old arrows and sword. Is usually “IMPERIA” A MOD Or even A Follow up TO “COSSACKS”?The developers called the sport “Imperia”, but some one particular else could have got it mistaken for 'Cossacks 3' or at least for 3rd add-on to Cossacks series.It provides you the 19th century and new massively enhanced AI numerous new products etc.As oné of the designers of the “Imperia” AWAR mentioned, “At the starting we experienced simply enhanced the AI and somewhat applied out “Cossacks”, and then we known that we can do much even more.
To produce a actual add-onHowever we must add this - this would possess never discover the lighting of day time, if not the GSC hadn'testosterone levels provided to our fingers the required rules of the video game, without which thé Imperia would not really appear as it will.”. Is certainly “IMPERIA” A MOD OR A SEQUEL TO “COSSACKS”?The developers named the video game “Imperia”, but some a single else could have got it taken wrongly for 'Cossacks 3' or at minimum for 3rd add-on to Cossacks collection.It brings you the 19th century and fresh massively enhanced AI several new products etc.As oné of the programmers of the “Imperia” AWAR said, “At the starting we experienced simply improved the AI and somewhat rubbed out “Cossacks”, and after that we grasped that we can perform much more.
To develop a actual add-onHowever we must include this - this would have got never observe the lighting of time, if not the GSC hadn'testosterone levels given to our hands the necessary codes of the sport, without which thé Imperia would not look as it will.”Imperia was developed by a group of Russian makers under AWARs command for all followers and not for income. The website internetwars.ru took the objective to declare and spread the Mod amóng Cossacks and strategy game supporters. Our web site also is usually trying not really only to Russian players to take pleasure in this great Mod, but also owners of British edition of 'Cossacks Back again to war'.With joy I present you this work, rightfully deserving something higher then to become called simply a simple MOD.Functions OF IMPERIA (Basic description):Right after classic scheme of Cossacks and its advancement, Imperia goes trough 3 decades, incorporating after 17tl and 18th hundred years the 19th, the epoch óf Napoleonic wárs with its uniforms and soldiers. When heading trough hundreds of years (from 17tl to 18th and from 18th to 19th) out-of-date troops can not really be constructed any more and their location is taken by the soldiers of the appropriate epoch. So in the 17th one hundred year you can construct the armoured pikéman, while in thé 18th centuries its place is taken by pikeman óf the 18th one hundred year and it will begin coming away queued instead of armoured pikéman, whilst in thé 19tl hundred years the pikeman will become an out-of-date device and will quit being created.Psychology, strategy and strategies of the Personal computer (AI) will be fully processed and reworked to a whole new level.Now there are usually 5 amounts of AI opposition. The AI can be now a merciless opponent, which ably attacks, pitilessly uses up your websites right now, and after that systematically destroys them.
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AI on imperial level (on Rehabilitation 10-15 min or even without PT) can successfully resist experienced players which on the internet possess a rank of a “count” or “marquis”. Thus Imperia allows with similar interest to battle not only on the internet with a deserving opponent, but also against the pc, what was not achievable in the unique game, where the Ai was frankly vulnerable. Features of DIP (Diplomatic center) had been thoroughly reworked.Swedish infántry of the 19th hundred years (Imperial period)The 'imperial' period to a specific degree evens fragile nations with strong ones, allowing to make foot officers (jaegers, grenadiers, etc.).
At Britain, in particular, it will be the highlander trooper, but getting unlike the predecessor from the 18th hundred years, have a bayonet.To France and Prussia added militia soldiers. In add-on, in 'Imperia' it is definitely probable to make the field engineers, able with lightness to eliminate hostile structures.Bulk of devices in fromations has received stronger shot strength: 36-45, instead of 12-14, as it had been in 'Back again to the wár'. But the element of the wrong firing has been here improved, and rates, standing up against each other, performing a weapon fire, perform not drop as sheaves, but can pretty long experience the gun.NEW AI lN 'IMPERIA'The greatest elegance in 'Imperia' is definitely deducted in fully prepared AI, using into account the specific of every country and, that is usually especially important is expertise of internet-wars. Now AI uses those receptions and strategy, what fresh players, combating in on the web. Ukraine attacks large with world of the cossacks and thick ranges of famous serduks. Poultry episodes with the thick ranges of equestrian archers and locations of the numerous infantry.
And some other specific tactic for each nation. In 18th and 19th centuries AI utilizes different sizes of formations with an official: 36 grenadiers formation, 72 musketeers formation, 120 fusilier development and guardsmen.At 'imperial' level all fight identically solidly. Especially effectively, to our thoughts, AI utilizes the cavalry.Fróm internet-wars thé AI also used the skilful use of market. The Ai no longer updates the quarry very first, as in the first, that enriched, ánd above all items develops the choice of investing in a stone and the massively sells it, as nicely as surpluses of hammer toe and solid wood, if the Ai offers it.So do not really get amazed when, update for stone, you start the to obtain a large amount of stone but when you look at the market, you will abruptly discover, that costs for rock largely dropped down.
It means that the Ai just sent the rock into the marketplace before you and dropped the cost. Expected to these dealings of the AI, it rapidly collects the required capital for passing to the next epoch and update of the systems.Important note:'Imperial' AI is definitely very great on a game with DIP (or Drop + cannons + podiums). Ideal PT for AI:5, 10, 15 minutes or without PT.Ai is usually inadequate without Drop and marketplace - so these options are measured in the video game for multiplayer (thus its not really great to place no DIP and marketplace in the singleplayer options).Greatest of all will be to spot a few vying organizations on a chart, after that you will experience in full,as sly and solid your PC opponent became.
OS: Microsoft Home windows XP Home (program group 3)Central processing unit: Intel Atom In270RAM: 512 MBVideo: Intel GMA 950DirectX®: DirectX 9Hard push: 550 MB available room'Cossacks back to war' is certainly a stand - by yourself expansion of the strategy of 'Cossacks: European wars', i.e. Not really to require the first version. Included new missions, maps, objective editor, academic materials, changed some features pertaining to the structure. In addition, among the Countries emerged Switzerland and Hungary, in the finish you can perform over 20 nations.Recall that the 'Cossacks' collection perfectly displays the military services the 17th and 18th centuries. Participants will appreciate the historical accuracy of the systems, and each nation, as expected, provides its own unique units and technology. There are in this sport and municipal products - food generating farmers that help the well-being of the priests.
Developed a technique for the Ukrainian company GSC Game Entire world. By the method, in 2016 she programs to present 'Cossacks 3'.
Cossacks Art Of War
So download Cossacks báck to war torrent is certainly a great method to prepare for such a high-profile discharge.Functions:- Gamer presents around 100 missions that possess to battle all over European countries!- Submitted 20 Nations with their personal unique units.- Is usually a standalone enlargement of the unique is not required.Truck / Gameplay:Screenshots.
To remain only in war is extremely uncomfortable. Extremely pleasurable, on the other hand, is usually the stand-alone version Cossacks: Back again to Battle.
Made up of all of the gameplay features of Cossacks: European Wars and Cossacks: The Art of War, this can be a full care package deal for all current and upcoming Cossacks supporters. This add-on consists of 100 captivating tasks taking place between the 16tl and 18th hundreds of years. In inclusion, two brand-new nations, Switzerland and Hungary, are included. These nations waged war in the past due Middle Age range and essentially influenced thedevelopment of Western european military strategies. This inclusion leads to the 2nd add-on óf Cossacks to complete the threshold of allowed gaming fun.
The entire Cossacks galaxy is fixed in the pre-Industrial Age of Europe and features fundamental gunpowder era weapons, along with the old arrows and sword.
Grenadiers - A Guide
Today we shall be talking about one of the finest units in the game - grenadiers. A powerful, quick-to-create, yet expensive, multipurpose unit, grenadiers in Cossacks BTW can be very useful, yet cannot, and must not, be squandered due to their high cost. So what are the proper ways of using them? Which of the 9 different types of grenadiers in Cossacks BTW Mod1 is the best? This guide attempts to answer these questions and more, so read on!
Grenadiers in History
Historically, grenadiers were the elite shock troops of any 18th century European army. Only the best soldiers were selected to become grenadiers, and these were usually strong, burly men of large stature. A grenadier's job in war was to clear the way for the main body of troops; generally he played a role sort of like modern-day commandos and special forces. Grenadiers had to be in excellent physical condition and be fearless in combat; the short range of the grenades and the role they had to play meant close exposure to enemy fire.
Then, as now, a grenade was basically a metal container packed with explosive powder and a fuse. It was flung at enemy troops and fortifications; there was no better way of clearing a trench full of enemy soldiers than to toss in a grenade. The fact that grenades are still in use today is a testimony to their usefulness.
But back to the history of grenadiers. The first British grenadier regiments were formed in the 18th century, and still exist today as elite guard regiments. Although they no longer participate in active combat, they have a long and proud history behind them, and still contain some of the British Army's finest soldiers. British grenadiers served with distinction in, among other major conflicts, the Seven Year's War, War of the American Revolution, the Napoleonic Wars and the War of 1812. Grenadiers of other nations also performed outstandingly in their own conflicts. Prussian grenadiers were the cream of an impressive military organisation, feared even within their own ranks, and Napoleon's famed Old Guard included more than one regiment of grenadiers.
Of course, as warfare evolved, grenadiers became more and more an anachronism, a relic of the past, and were increasingly delegated to ceremonial roles. Yet the world can look back at a distinguished service record stretching nearly two, long, proud centuries.
Grenadiers in Cossacks BTW
In Cossacks BTW, grenadiers are expensive but strong and useful troops. With decent shotpower, high melee attack and powerful grenades, they literally can perform any function. Yet all this comes at a price; the cheapest grenadiers in the game, Swedish grenadiers, are 60 food and 60 gold apiece. Not to mention the steep upgrade costs and maintenance. In contrast, the standard 18th century musketeer costs only 40 food, 23 gold and 23 coal, and its total upgrade cost is a whopping 180,000 food and 20,000 gold cheaper.
So what functions can grenadiers perform? Is their high cost really worth it? I would say yes. Grenadiers are among my favorite units in Cossacks, and that's not just because of their looks (although yeah, it plays a part; nothing warms the heart like the sight of a regiment of immaculately decked-out grenadiers proudly marching off to war). They, as I mentioned earlier, can do anything and everything. Use them as line infantry; they can match any incoming enemy. Form them into squares; they'll butcher cavalry. Use them for base assault; they are excellent street fighters. They'll do all your dirty work for you and then some.
So, what are a few tactics we can apply to grenadiers? Bear in mind that due to their steep cost, the mainstay of your 18th century army will still be musketeers (one exception: if you're Saxony). Yet a decent-sized force of grenadiers can work wonders. One way of using them is to divide them into small groups, 5-10 men each, and use them to raid outlying enemy mines and installations. This is especially useful if the enemy base is large and scattered. Grenadiers are very strong; they will be able to defeat any enemy guards even if outnumbered.
A special mention must be made here about the Saxon grenadier. Unique among the Western nations, Saxony has a very expensive and slow-to-train 18th century musketeer. As such, the Saxon player does not have a choice but to use grenadiers as the mainstay of his late-game, 18th century army, despite their high gold cost. Yet these Saxon grenadiers are worth, if not more than worth, their weight in gold. With a fearsome cold steel attack of 71 (4 more than anyone else) and shotpower of 28 (second only to the Russian grenadier, and an unrivaled training time of just 135 GT (fastest amongst the grenadiers), these units are mighty indeed.
The tactics that can be applied, then, are more flexible. Saxon grenadiers can be massed far more quickly and in greater numbers than any other unit if its sort, provided the gold is available (and late game, it ought to be). They can be used for a late game rush (wasteful? They are easily replaced), like how Algerian archers are used early game; only these guys are far more deadly. They can (actually, must, most of the time) be used, like 18th century musketeers are by other nations, as the mainstay of your army, a supporting role while you pound the enemy town to pieces. Just explore the possibilities of this wonderful unit, arguably the best all-round unit in the game.
But enough talk. Let us now then, go forth and explore the individual statistics, strengths and weaknesses of the various grenadiers in Cossacks: Back to War Mod 1. Top
Regular grenadier (used by Bavaria, Denmark, France, Netherlands, Piemonte, Portugal, Spain, Venice, Hungary)
Total upgrade cost: 1300S, 383058F, 151851G, 2900I, 26200C
Assessment of unit: The regular grenadier is a great unit in itself, with a powerful cold steel attack, decent shotpower and grenades that, when fully upgraded, can destroy any building in seconds. With a relatively quick training time, these can easily be massed in long games, especially those with high PT, and are a common sight in the late game. Top
Total upgrade cost: 1300S, 383058F, 151851G, 2900I, 26200C Nintendo 64 wads.
Assessment of unit: Not much different from the regular grenadier, the Austrian grenadier's main advantage is, it is cheaper than the former. Yet this advantage is offset somewhat by the higher training time of 235 GT. Tests in the map editor show it to be more or less evenly matched with the regular grenadier. Top
Total upgrade cost: 1300S, 388140F, 152551G, 2900I, 26200C
Assessment of unit: Again, cheaper but longer to train than the regular grenadier. Upgrade costs are also slightly more expensive. Not much of a difference otherwise. Top
Total upgrade cost: 1300S, 382958F, 151851G, 2900I, 26200C
Assessment of unit: More expensive both in gold and food than the regular, English, Prussian and Austrian grenadier, the Polish grenadier does 1 more damage with his bayonet and 5 more with his musket. Top
Total upgrade cost: 1300S, 383058F, 151851G, 2900I, 26200C
Assessment of unit: The most expensive grenadier in the game, the Russian grenadier is deadly with his musket, doing 9 more damage per shot than his counterparts. However, his training time is also the slowest at 250 GT. These should be used as elite support troops, or perhaps to spearhead an assault, as you can never get very large numbers due to the cost and high training time. Top
Total upgrade cost: 1300S, 383058F, 151851G, 2900I, 26200C
Assessment of unit: Arguably the best grenadier in the game, the FU Saxon grenadier has the best cold steel attack and the second-best shotpower (second only to the Russian grenadier) of any grenadier in the game. At 135 GT, its training time is the fastest too. Its cons of a high gold cost and 10 less hitpoints are more than offset by these advantages. Top